...pero es que paso lo imposible DUKE NUKEM FOREVER por fin llego al gold (es decir, ya es versión definitiva) para prensar, que ya sabemos que de definitivos los juegos no tienen nada, esperemos ver un parche pronto, quien sabe, quizas el primer día como también está tanto de moda.
So, pigs are flying and hell has frozen over, Duke Nukem Forever is finally gold after a mammoth 15 years of development and will hit UK stores on June 10th. I can't wait personally, good old fashioned shooting fun with more than a hint of tasteless humour expected.
Quisiera creer que todos somos adultos y ya sabemos lo obvio, que Duke Nukem Forever es un juego viejo, muy viejo, con mecánicas de su época, cosas que ya son convenciones superadas para lo que hoy en día entendemos como un first person shooter, hay cosas malas como que ahora los FPS hay quienes creen que se juegan con pads....., pero no, no va a faltar algún critiquejo que sienta que descubra el hilo negro y quiera venir a iluminarnos con esa verdad
"Duke Nukem Forever is the game that was once thought to be unshippable, and yet here we are, on the precipice of history," said Christoph Hartmann, president of 2K. "Today marks an amazing day in the annals of gaming lore, the day where the legend of Duke Nukem Forever is finally complete and it takes that final step towards becoming a reality."
Created over the span of 15 years, Duke Nukem Forever was first developed with the intense passion and commitment from an inspired group of dedicated designers, artists and programmers at 3D Realms under the direction of game industry icon, George Broussard.
"Duke Nukem Forever and its journey to store shelves is legendary," said George Broussard, creative director at 3D Realms. "It's an epic tale of four game development studios that banded together and did the unthinkable and shipped the unshippable. When you play this game you will be reminded of that epic journey at every turn and in every small detail of the game. The character, attitude, interactivity, gameplay and political incorrectness combine to make a Duke Nukem game a unique gaming experience. In the timeless words of Duke Nukem it's finally time to 'Come Get Some'. Come be a part of gaming history."
In 2009, after many believed that Duke Nukem Forever would never be completed, a small team of intrepid developers, known as Triptych Studios, resurrected the dream. Through their inspiring and steadfast commitment to the game and their exemplary talent and skill, they finally assembled the pieces to create an incredible, epic and cohesive gameplay experience. Under the production of Gearbox Software, Triptych Studios, Piranha Games and many other contributors joined together in a heroic effort to complete the long awaited game as a polished, full-featured triple-A title.
"Always bet on Duke, I did," said Randy Pitchford, president of Gearbox Software. "I bet on all of the developers who have ever been a part of this legendary project and I bet that none of us want to live in a world without the Duke. I've played the final game and it is an incredible experience - a once-in-a-lifetime opus of interactive entertainment that reminds me once again why Duke Nukem is our King. The developers of Duke Nukem Forever at 3D Realms, Triptych, Piranha and finally at Gearbox deserve our thanks and respect for never giving up and have truly shown us that they have balls of steel!"
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