Este blog ya está por alcanzar la mayoría de edad, es una cosa de locos, pocos llegan a hacerse tan viejos. Algún día veremos actividad en http://jiff01.com/
Thursday, June 19, 2014
Team Fortress 2's 'Love and War' #TF2
Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
Partner Taunts can now be performed with the opposing team
Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
Taunts are no longer equipped in the Action Slot
Pressing the Taunt key in game now brings up the new Taunt Selection menu
Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
Mann Co. Store
Added 15 new taunts and a taunt bundle
Added 5 new weapons and a weapon bundle
Added 44 new cosmetics and a cosmetic bundle
Added "Taunt" category into the store
Added Mann Co. Stockpile Crate Key
The "Hats" and "Misc" categories have been merged into "Cosmetics"
Items
Added the Mann Co. Stockpile Crate to the droplist
Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
Updated Mann Co. Crates to display which Unusual Series they can potentially output
Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
Added crafting recipes for newly added weapons
Added Killstreak Kits to MvM for newly added weapons
Added OzFortress Season 11 tournament medals
Weapon changes and updates
With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
The Bushwacka can no longer randomly crit
All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
Updated Loch-n-Load reload animation
Sentry bullets are now affected by damage falloff outside of sentry scan range
Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
Misc Changes
Updated the Halloween holiday to automatically be enabled when the server runs an _event map
Added a check to prevent achievement announcement spam
Converted several weapon models to use the c_models system
Updated the localization files
Bug Fixes
Fixed an exploit where charging Demoman could turn more than allowed
Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
Fixed The Director's Vision taunt not playing both variations for the Pyro
Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
Fixed a bug that would sometimes cause items to unequip themselves
Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
Fixed a regression with the trigger_gravity entity not correctly applying its settings
Fixed another exploit where Engineer buildings could build up a large amount of health
Fixed a server performance issue related to the item_teamflag entity
Fixed the itemtest command
- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name
Map Fixes
Updated cp_granary
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
Updated koth_harvest_final
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
Updated pl_upward
- Fixed physics debris triggering the payload cart’s finale explosion
Thursday, February 6, 2014
Thursday, December 12, 2013
Till Death Do Us Part by Lozeng3r #TF2
Wednesday, November 20, 2013
Lil' Guardian Pyro #TF2
Direction, Models, and Animation by
BRENT "COBALTGEMINI" KENNEDY
Co-direction, Rigging, Models, and Animation by
AUGUST "RANTIS" LOOLAM
Sound Design and Editing
HARRY "HARRY101UK" CALLAGHAN
Original Score By
HASAN "HASAN2300" ABDULLAH
Additional Animation by
KEATON "WINSLOW MAGNE" BROCKWAY
Particle Effects by
MARTIN "CHAOFANATIC" ELLIS
Wednesday, September 18, 2013
Team Fortress #1 – Ring of Fired #TF2
No es el primer comic que les vemos a esas 9 clases que nos ocupan desde 2007.
Seguimos esperando el reveal de la steam box, mientras tanto vale la pena visitar VALVE PRESENTS: THE SACRIFICE AND OTHER STEAM-POWERED STORIES
The Last Sandvich
Titled "The Last Sandvich." #TF2 pic.twitter.com/YXhmOVSTi9
— Shane - Shibby (@Shibby2142) August 16, 2013
Tuesday, September 17, 2013
End of the Line Trailer [SFM]
NECA - RED Heavy , Soldier
La que yo quiero es la de mi clase principal, desde 2008 casi he dedicado 100 horas a ser médico, pero el Heavy es mi segundo favorito.
Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes that you would just shut up before he has to make you shut up.
Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
Friday, June 24, 2011
Team Fortess 2 es gratis y yo estoy dividido
Yo no lo esperaba el otro día, pero que más que este juego para ser el prime de valve en el free to play, mi peor pesadilla se hace realidad, el freemium ya es hoy, hoy , hoy :´(
valve steam software juegos freemium pc games tf2 free to play nvidia medic
Friday, April 2, 2010
Law Abiding Engineer
Olvidemonos de ella como ya lo hicieron todos los involucrados y si eres buena persona evita que la vean o renten tus conocidos.
Pero algo bueno salió de ese caos, el usuario de Youtube TrueOneMoreUser hizo éste mashup donde sustituye a algunos de lso actores por personajes de Team Fortress II.
Caray, el talento es una cosa envidiable, y a diferencia de la belleza si la gozan tanto el que la tiene como el que lo admira, y no es tan efímero.
Saturday, August 23, 2008
Free Weekend TF2 (heavy)
Thursday, August 21, 2008
Arena Mode Team Fortress 2
Como ya les había comentado, he estado tomando breves, brevisimos momentos para juga Team Fortress II, ahora que aparecieron los updates para el "heavy" (no jugue desde antes de que salieran los del pyro) y lo más interesante son los nuevos mapas, y el nuevo modo de juego Arena, que és como hacer retas.
Al inicio de cada partida te muestran como está compuesto tu equipo por si está muy desbalanceado (lo ideal sería que todos tuvierna diademas para poder ponerse de acuerdo, aunuqe yo no tengo) pero casi siempre juego de médico.
Como pueden ver en la parte superior de la imagen, te muestra cuantos miembros hay en cada equipo, hay dos modos de victoría, el primero y más común es erradicar al equipo contrario, el king of the hill de otros juegos o un "last man standing".
Arranco la ronda dandole un boost a la salud de los que pueda, con los espías no puedo hacerlo mucho tiempo porque sería ponerlos en evidencia.
Y empiezan a caer como moscas, los números indican que équipo está haciendose más pequeño.
Después de un tiempo se activa la otra opción de victoria, un punto que el que capture gana la partida.
Pero es muy raro que llegué a darse esa victoria, a veces las partidas no llegan ni a los tres minutos, es un modo de juego muy rápido, mapas pequeños sin lugar para esconderse, y sólo los médicos pueden restablecer tu vida, por eso al final de las partidas siempre están en los MVPs de cada equipo.
Como les comentaba, es muy parecido a "hacer reta", si tu equipo pierde, a lo mejor la siguiente ronda sólo puedes ser espectador.
Aquí morí de fea forma.
Y por ello tuve que "mirar" la otra ronda.
Saturday, March 29, 2008
Team Fortress 2
Parecía que iba a ser vaporware porque nada más no llegaba, pero llego, en Octubre Valve presento este juego al mundo y yo apenas lo probe la semana pasada, es muy bueno, tan bueno que en éstas dos semanas he pasado cerca de 18 horas en el.
Casí siempre juego como médico, no se porque.
Ya había hablado de la maravilla que es wegame, no sirve para todos los juegos, pero en los que si funciona casi no se nota
Tuesday, March 18, 2008
Los juegos de la orange box van al retail
Así es, a partir del 9 de Abril en Los Estados Unidos y del 11 de Abril en el resto del mundo (o sea en los mercados que si consumen este tipo de productos) habrá cajas en un mostrador con Portal, Team Fortress 2 y Half Life 2 Episode " de manera individual.
"Given the unique nature and length of the games inside The Orange Box, the compilation approach was the right vehicle for the debut of these titles at retail," said Doug Lombardi, vice president of marketing at Valve. "With the flexibility of having different pricing and packaging options via Steam, we were able to test the market viability of the individual products. The results show an overwhelming demand for these stand-alone offerings as well as The Orange Box. This gives us tremendous confidence as we bring gamers more ways to get these titles at retail."
All three packages include support for Steamworks achievements, automatic updates and more, and do not require Half-Life 2 to play.
Por fin
Ya se que voy a hacer éste sábado de gloria
Saturday, July 15, 2006
Team Fortress 2.....at last¡¡¡
Yo creo que no pues lo que en ese entonces era "rompedor" ahora pareceria rutinario y veriamos a muchos reviewers tirarle a matar
Pués bien , se ha dicho que se pretende que sea tan distinto que los jugadores pareceran personajes de peliculas de animación de Pixar
A mi no me molesta y creo que a nigun gamer que no sea un cretino tampoco
Newell then dropped an even bigger bombshell by showing off Team Fortress 2. Those familiar with Valve's history know that Team Fortress 2 was an ambitious multiplayer action game that was supposed to come out after the original Half-Life. However, the game quietly disappeared after years of development, and it was assumed that Valve dropped the project.
Well, Team Fortress 2 is back and will be included with Episode Two, and it looks like nothing else on the market. Newell explained that Valve wanted to make this action game distinct, so the graphics (which use the Source engine) look like a Pixar-animated movie. To reinforce this, the various character classes in the game look like cartoon caricatures. These include the Medic with the huge needle or the Demoman with the sticks of explosives. Other classes include the Heavy, the Spy, the Scout, the Engineer, the Sniper, the Soldier, and the Pyro. Newell says that the goal with Team Fortress 2 is to create "the best-looking and best-playing class-based multiplayer game." Team Fortress 2 is certainly unique in appearance, so we'll see how it plays.