Este blog ya está por alcanzar la mayoría de edad, es una cosa de locos, pocos llegan a hacerse tan viejos. Algún día veremos actividad en http://jiff01.com/
Sunday, April 2, 2006
Creía ser el único
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Brokeback Bunny
¿Pelicula de los simpson? NOOOOOO
Lamentablemente ni esta serie (que no llegaba a los niveles de South Park) tan mordaz ha podido salvarse de los cantos de sirena del cine.
Tantos años se había hablado acerca de ello que llegue a pensar era como Duke Nukem Forever y que nunca pasaría.
Al parecer en las salas norteamericanas durante la proyección de Ice Age :The Meltdown (que por cierto ya me llevaron a ver) se ha dejado ver un corto en el que Homer(o) hace de las suyas (andar en ropa interior)
The Simpsons is now in its 17th season on US television |
The movie will be released in the United States in July 2007.
A 25-second trailer for the film has been shown to US audiences at screenings of Ice Age: The Meltdown, promising to introduce "the greatest hero in American history".
It then cut to Homer Simpson, wearing only his underwear, who admitted: "I forgot what I was supposed to say."
The Simpsons revolves around the antics of bald, beer-guzzling family man Homer and his spiky-haired son Bart.
International hit
It is the longest-running prime-time entertainment series on television in the US and a worldwide hit.
It is currently in its 17th season, and last month, US network Fox confirmed it had commissioned two more series.
This ensured the show would stay on screens until at least 2008.
There has long been speculation about whether it would be turned into a film.
Creator Matt Groening said last year that the animated hit would keep going as long as he and his colleagues could keep generating fresh ideas.
"That's what you're looking for in television - surprise," he added.Thursday, March 30, 2006
Cgi de Optimus Prime
A esto es lo que llaman talento
Monday, March 27, 2006
Universal won't downsample HD DVD content
Universal won't downsample HD DVD content
Posted Mar 27th 2006 5:34PM by Marc Perton
Filed under: HDTV
EL que sea, pero que no sea él
¿Qué pasa con este país?
La intransigencia de Fox con su Hoy..Hoy...Hoy le encanto a muchos, al igual que el :"callate chachalaca" hoy emociona a las masas, diciendo que a veces le gana la pasión se quiere disculpar el "rayito de esperanza"
Este tipo no es izquierda, no se como, cuando o porque quiso hacerse enemigo de Salinas y al igual que Bush junior grita proclama y "denuncia" un complot en su contra.
Cuando fallecio el papa casí casí acusa a las televisoras de asesinarlo para opacar la difusión a el juicio en el que (ilegalmente y bien pendejamente le iban a quitar el fuero, ese día no fui a trabajar me quede a ver la audiencia, y lamenté mucho que le quitaran el fuero, no por que el tipo se me haga un buen candidato sino porque estaban a punto de hacerlo un martir, y los pendejos panistas y priistas lo hicierón ¿Qué les pasaba por la cabeza?, hoy día siguen haciendo pendejada tras pendejada y nuestro pueblo esta cada vez más convencido de votar por él.
Saturday, March 25, 2006
A Case Study in the Convergence of Games and Film
March 24, 2006 - On the final day of the Game Developers Conference 2006, LucasArts clarified that it's prepared for the future convergence of movies and games in a way no other company could. Over the last three years, Industrial Light and Magic and LucasArts Entertainment have toiled to merge their two high-tech companies, and finally their "blue-sky" goal has reached fruition.
Last year, LucasArts and ILM moved into the same buildings, the Letterman Digital Arts Studio, a newly developed part of San Francisco's national park, The Presidio. Commencing in 2003, executives from both teams proposed joining both studios. In 2004, LucasArts restructured and the brainstorming began, and Zeno, the underlying tool upon which both games and movies will be made, began the shift from Linux into Windows. The following year LucasArts committed to the next-gen pipeline. In 2006, the first game to show off the collaboration of their efforts will be the new multi-platform Indiana Jones, to be unveiled at E3 2006, and due on next-generation systems in 2007. All future LucasArts games will be based on the Zeno platform, Williams explained.
Zeno was created to take advantage of the Academy award-winning tech skills from ILM with the game development of LucasArts, building a next-generation game development pipeline and toolset from which both could prosper. As many as 15 engineers are dedicated to building it, and the team comprises a mixture of LEC and ILM staff, who share offices. There is no "CTG" -- central technology group, and the tools will never actually be finished: it will always be in development. The first fruits of the teams' labor will be shown in LucasArts' two next generation games (one of which is Indiana Jones).
Among the many struggles the two teams have had include balancing the use of both Windows and Linux, creating tools with high usability, smart interfaces, and are stable, and ramping-up and training.
Components of the Zeno tools feature WYSIWYG (what you see is what you get) editing for level editing, familiar controls and manipulators, and an asset browser. "Zeno is great at handling complex scenes," said Steve Sullivan. "It is used to handle incredibly complex scenes such as those in Pirates of the Caribbean. The tool is also flexible, scriptable, and highly scalable. And...we own it."
The tools provide powerful ways to manipulate and show real-time lighting, pre-calculated lighting using ILM's pipeline and renderfarming, real-time and accurate previews of dynamic lighting and shadowing, HDR (high dynamic range) support, and ambient occlusion support. There is an excellent particle editor, a materials editor, and LucasArts has its own digital actor studio, enabling motion-capture work in-house. The team is able to blend animation, and work on non-linear animation, facial animation, procedural animation, in addition to having access to a physics workshop, into which Havok tools have been integrated.
Sullivan also announced that Lucas has started a new studio in Shanghai, planted to take advantage of the country's skilled labor force of excellent animators. A game studio is also in development in Shanghai.
One would think that the shared Zeno tools would only be beneficial to LucasArts, given that ILM is so far ahead in its technical achievements. Not so, explained Chris Williams. The shared techniques also benefit ILM. That technical team now has more interactive authoring capabilities and previews of shots, access to real-time physics simulations and improved user interfaces, procedural animation and character user-interfaces,
multi-user authoring environments, and remote collaboration.
In conclusion, Williams said, there are a few hard-learned takeaway points. Joining the two companies has been really hard, even with a mandate. But game and film technologies really do complement each other. And even though the cultural gap is huge, the next generation of games and movies has provided motivation. Lastly, integrated frameworks need gestation and many iterations to reach their full potential. "It's a big win to know that we're doing it the 'right way.' And, once we get it right, we can then make the process fast."http://xbox360.ign.com/articles/698/698415p1.html