Lo que confirma lo que decía la herramienta de Oculus
Mienten los que dicen que pide mucha compu el oculus Rift pic.twitter.com/EQBftwlv50— Jorge I. Figueroa (@JIFF01) January 8, 2016
Ahora sólo necesito mucho dinero y tiempo ...
:/
Este blog ya está por alcanzar la mayoría de edad, es una cosa de locos, pocos llegan a hacerse tan viejos. Algún día veremos actividad en http://jiff01.com/
Mienten los que dicen que pide mucha compu el oculus Rift pic.twitter.com/EQBftwlv50— Jorge I. Figueroa (@JIFF01) January 8, 2016
About This Hardware
Experience a new level of precise control for your favorite games. The Steam Controller lets you play your entire collection of Steam games on your TV—even the ones designed without controller support in mind. Featuring dual trackpads, HD haptic feedback, dual-stage triggers, back grip buttons, and fully-customizable control schemes. Find your favorite mappings in the Steam Community, or create and share your own.
A different kind of gamepad
We’ve improved upon the resolution and fidelity of input that’s possible with traditional gamepads. Built with high-precision input technologies and focused on low-latency, wireless performance, the Steam controller enables you to experience your games in powerful new ways.
Dual trackpads
The Steam Controller‘s dual trackpads enable the high-fidelity input required for precise PC gaming in the living room. Allowing for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel, these surfaces can be programmed to serve up whatever a game needs.
HD haptics
Haptic force actuators on both sides of the controller deliver precise, high fidelity vibrations measured in microseconds. Feel the spin of a virtual trackball, the click of a scroll wheel, or the shot of a rifle. Every input, from the triggers to the trackpads, can offer haptic feedback to your fingertips, delivering vital, high-bandwidth, tactile feedback about speed, boundaries, thresholds, textures, or actions.
Dual-stage triggers
With a satisfying digital click at the end of the trigger pull, dual-stage triggers can be used as analog, digital, or both types of input at the same time. Put your iron-sights on the sweep-in, and then fire with the reliable feel of a tactile switch, all on the same trigger.
Ergonomic control
Each of the Steam Controller’s input zones and buttons has been positioned based on frequency of use, required precision, and ergonomic comfort.
Hardware Specifications
Steam Dev Days is a two-day game developer’s conference where professionals can meet in a relaxed, off the record environment. Developers will share their design and industry expertise, participate in roundtable discussions and attend lectures by industry veterans on topics ranging from game economies to VR, Linux/OpenGL, user-generated content and more. Developers will also have direct access to Valve’s Steam Team, and will be given a chance to test-drive and provide feedback on Steam OS, prototype Steam Machines and Steam Controllers.
The (super) surprise inside our welcome bag at Steam Dev Days http://t.co/4ocsHpvuKY #SteamDevDays
— Studio Evil (@STUDIOEVIL) January 15, 2014
#SteamDevDays 75 million active users?! Holy crap
— tinyBuildGAMES (@tinyBuild) January 15, 2014
No exclusive titles but exclusive experiences. Thumbs up! #SteamDevDays
— Anton Westbergh (@AntonWestbergh) January 15, 2014
Exclusive titles on Steam Machines? Some content might be better suited to Steam Machines so may end up exclusive. #SteamDevDays
— Tomas Rawlings (@TomasRawlings) January 15, 2014
"... you're not moving your code to Linux, you're moving it away from Windows..." in case there was any doubt about that #SteamDevDays
— Stephen CW (@DrStephenCW) January 15, 2014
It's bloody huge, so many spaces for people. #SteamDevDays pic.twitter.com/FFMqKHPknr
— Stu Morton (@wizzytweets) January 15, 2014
@PoniesPonies: Steam Controller secrets revealed! Everything written is truth! #steamdevdays pic.twitter.com/FlrMmPXYVl
— Kristina Drzaic (@PoniesPonies) January 15, 2014
Every #SteamDevDays attendee gets a free Gigabyte Steam Machine. Every. Single. One.
— Steam Database (@SteamDB) January 15, 2014
What would happen if Gordon Freeman met Chell? This awesome video explores the idea
Valve is saving the entire gaming world, but I all I can do is mumble passive aggressively about crowbars.
— Markus Persson (@notch) September 23, 2013
As we’ve been working on bringing Steam to the living room, we’ve come to the conclusion that theenvironment best suited to delivering value to customers is an operating system built around Steam itself.SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen.It will be available soon as a free stand-alone operating system for living room machines.Finally, you don’t have to give up your favorite games, your online friends, and all the Steam features you love just to play on the big screen. SteamOS, running on any living room machine, will provide access to the best games and user-generated content availableIn SteamOS, we have achieved significant performance increases in graphics processing, and we’re now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.
Chances of any of the announcements being game related (HL3, L4D3, etc) are tiny. These are purely Steam related.
— Steam Database (@SteamDB) September 20, 2013
Actually next week we’re going to be rolling out more information about how we get there and what are the hardware opportunities that we see for bringing Linux into the living room, and potentially pointing further down the road to how we can get it even more unified in mobile.
Titled "The Last Sandvich." #TF2 pic.twitter.com/YXhmOVSTi9
— Shane - Shibby (@Shibby2142) August 16, 2013
¿A donde va a llegar este mundo? Origin de EA en un humble bundle https://t.co/pVN6f9kdBf ahí está para las tres personas sin BF3
— Esimio Incomprendido (@JIFF01) August 14, 2013